AI Insights · Timothy · October 2021
Top 5 PVP Games Performance in the US for Q3 2021
In Q3 2021, the top 5 PVP games in the US saw varying trends in downloads, revenue, and active users, with [Roblox](https://app.sensortower.com/overview/55d3a1a802ac64350a000d6e?country=US) leading in revenue and [Call of Duty®: Mobile](https://app.sensortower.com/overview/5d0355893ea9832c13e157d2?country=US) showing strong downloads and active user engagement.
Performance of Top 5 PVP Games in the US for Q3 2021
In Q3 2021, the top 5 PVP games in the United States demonstrated diverse performance trends across downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
Roblox saw substantial revenue, peaking at $11.8M in the final week of June and maintaining figures around $9M to $10M throughout the quarter. Weekly downloads fluctuated, starting strong at 515K in the first week of July, dipping to a low of 400K in mid-September, and rebounding to 492K by the end of the quarter. Active users hovered around 23M, with a slight decline to 22M by mid-September before recovering to 23M at the end of September.
Subway Surfers experienced a gradual decline in revenue, starting at $116K in late June and dropping to $71K by the end of September. Downloads remained relatively stable, averaging around 350K weekly, with a peak of 395K in mid-August. Active users saw a downward trend from 10.9M at the beginning of July to 7.8M by the end of September.
Bridge Race had modest revenue, starting at $5.5K in late June and stabilizing around $3K towards the end of the quarter. Downloads peaked at 467K in late June and declined to 268K by the end of September. Active users decreased from 1.3M in late June to 479K by the end of September.
Among Us! showed declining revenue, starting at $40K in late June and dropping to $18K by the end of September. Downloads fluctuated, starting at 364K in late June, decreasing to 243K by the end of September. Active users dropped from 2.7M in late June to 1.7M by the end of September.
Call of Duty®: Mobile exhibited strong revenue performance, peaking at $5M in late July and maintaining figures around $4M to $5M throughout the quarter. Downloads remained robust, hovering around 260K to 340K weekly. Active users were stable, starting at 5.4M in late June and ending at 4.5M by the end of September.
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